Tuesday, March 4, 2008

League One Betting Review - 26 February 2006

Huddersfield Town edged into the second automatic promotion spot after earning a draw against fellow promotion chasers Swansea City. Lee Trundle and Leon Britton fired the Swans into a 2-0 lead by half-time before late goals from Martin McIntosh and David Graham secured a draw at odds of 9/4.

Southend United missed the chance to stretch their lead at the top of league One as Walsall, under new boss Kevan Broadhurst, held them to a goalless draw. Shrimpers captain Spencer prior went off injured after five minutes as the two sides played out an 11/4 stalemate.

Following last weekends FA cup glamour tie against chelsea, Colchester United were brought back down to earth with a bump against Barnsley. Tykes midfielder Brian Howard scored the only goal of the game after 72 minutes to seal a 13/10 home win.

Brentford suffered a rare home defeat at the hands of 4/1 outsiders Port Vale. A long range effort from Jeff smith nine minutes before the break was enough to keep the Valiants slender play-off hopes alive.

play-off hopefuls Oldham Athletic secured a narrow 20/21 win against Tranmere Rovers at Boundary Park. Richie Wellens struck the decisive goal 10 minutes before half time.

Nottingham Forest were the safest bet of the day by crushing Swindon Town 7-1 at the City Ground. Nicky Southall broke the deadlock for 8/11 Forest after three minutes before Wes Morgan and Iain Breckin added further goals before the break. Southall completed his hat-trick with goals after 51 and 55 minutes before Morgan and Lester completed the rout. Trevor Benjamin gave the Robins some pride on 76.

Rotherham Uniteds survival hopes took a turn for the worse as they crashed 4-0 at home against Chesterfield. Three goals in a nine minute spell for Glynn Hurst just before half time and David Niven and Mark Allott early in the second period ended the Millers mini revival. Jamie OHara added a fourth for the 9/5 Spireites three minutes from time.

Rock-bottom Milton Keynes Dons sealed a precious victory at 13/8 against visitors Bradford City. Ben Harding opened the scoring for the Dons after 58 minutes but steve Claridge ended a 17-match barren run six minutes later. A last gasp winner from Dean Lewington took the Dons to within four points from safety.

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Stranglehold Review

This is a video game sequel to John Woos blockbuster hit movie hard Boiled. The game transpires after the events of hard Boiled and has everything you would expect from John Woo. Stranglehold is a PlayStation 3, xbox 360, and PC exclusive. Gamers will be in control of protagonist inspector Tequila, and Chow Yun Fat reprises his role as the stylish hero. The plot in Stranglehold is about a little girl being used as ransom; consequently, Tequila is sent to rescue her.

The storyline seems impertinent and takes a backseat to the slow motion and fast action. The gameplay is a swift action packed adventure from start to finish. Players will be immersed in a world that entails bullets flying, cinematic deaths, and plenty of weapons. Virtually the entire environment can be utilized to a certain extent.

If you cannot destroy a pillar, you can probably use it as cover or various other ways during a firefight. In a nutshell, the paramount goal in Stranglehold is to eradicate anything and everything that moves. Players will have a usual arsenal of weapons that include handguns, assault rifles, shotguns, a rocket launcher, and machine guns. In addition, inspector Tequila will be able to utilize four abilities known as Tequila Bombs. These abilities are mapped to the D-pad for easy access, and they all fit the game nicely. In Stranglehold, a visible meter will be at the top of the screen. You have to fill this meter in order to execute a Tequila bomb maneuver. Killing foes is the only way to charge up your meter, so do not be afraid to pull the trigger.

The first Tequila Bomb is a rudimentary health increase. The second Tequila Bomb is precision aiming. Precision aiming gives you a chance to slow down time and accurately target your adversaries. Firing at a particular body part will cause your opponents to act accordingly.

For instance, shooting at his head will cause him to die. Likewise, shooting him in the groin will coerce him to grab his private part and die (my personal favorite place to shoot). The camera will actually zoom in on the bullet in precision aiming mode. The third Tequila Bomb enable you to enter barrage mode. This is very similar to scarface which gives you a balls mode rampage of destruction. It works the same way. You have a limited amount of time where your attributes are enhanced, and you are invincible. The fourth and final Tequila Bomb is a smart bomb. When used, it cause you to pulverize all opponents on screen instantaneously via a cinematic scene. The inspector will spin, (ala max payne 2) and only he will remain standing. Another gameplay aspect that will appease max payne fans is the aforementioned slow motion bullet time. There is a separate meter for this, and it fills up in the same manner as the Tequila Bomb meter. Slow motion can be initiated when running, walking, diving, and interacting with the environment.

Some of the things you will be able to do are running up and down railings and slide across counters while spraying your rivals with bullets (ala hard Boiled movie). There is no doubt that many players will enjoy the standoffs in Stranglehold, but I found it to be rather arduous. The standoffs play drastically differently from the actual gameplay. Your objective is to evade and fire simultaneously, but this part of the game is cumbersome. The audio is amazing as you will hear gunfire and people soaring through the air. The graphics are somewhat hit or miss. Chow Yun Fat looks exactly like his real life counterpart, and the setting do look like Hong kong. However, a good chunk of the enemies appear insipid. There is multiplayer in Stranglehold, but it is not as engrossing as the single player campaign. Stranglehold does have its flaws which are its short length, and the plot is a disaster.

If anyone is intrigued to get their next max payne fix, then answer is Stranglehold. The comparisons between max payne and Stranglehold are uncanny. From the slow motion bullet time effects to the surprisingly short game, Stranglehold is about as close to max payne as you can get. Even though avid gamers will cruise through Stranglehold in one day, that should not deter anyone from playing the game.

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How to Get Out of a Golf Bunker

Is there much worse than having to get out of a golf bunker? We have all been there. You tee off perfectly, setting yourself up for a fairly easy shot at the green. You strike the ball perfectly with a short iron and follow its path as it sets a satisfying trajectory in the direction of the pin. Then if lands with a familiar flop in the middle of a deep bunker in front of the green.

golf bunker are a fact of life and the sooner you get comfortable with getting out of them, the better your golf will become and your handicap will fall.

first of all, shake off the sinking feeling that you get after coming so close to the green and then getting into the bunker. It's just another shot to deal with and there is no reason that you can not get close to the pin from here.

Getting rid of this feeling is of paramount importance so as not to stuff up your shot and make things worse by maybe having to take your next shot from the bunker.

The club that you are using for this shot needs to be one that you are comfortable with. Just because you have a 'Sand Wedge' you do not have to use this club exclusively in the sand. practice with a 9 iron, pitching Wedge and a sand Wedge and use the one that feels best coming out of the sand after impact.

Now you need to set yourself up for the shot that will get you out of the bunker. You need to remember that your wedge has to be swung at a steep angle. Also, remember that you need to strike 1 to 2 inches behind the ball. To help, you can even scribe a line in the sand to give yourself something to aim for.

In the backswing, angle the club steeply. The top of the grip will need to point at the ground. Then the downswing is easy. Just remember to hit the sand 1 to 2 inches behind the ball.

All going well, you will find yourself out of the dreaded bunker and back in the game without losing any shots.

Find out more about How To Get Out of a Bunker, and follow our tips on how to set up your bunker shots correctly.

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